class DisruptorAmmoPickup extends UTAmmoPickup;

defaultproperties
{
     AmmoAmount=50
     MaxDesireability=0.240000
     InventoryType=Class'Taskforces.DisruptorAmmo'
     PickupMessage="You picked up a Disruptor Module"
     PickupSound=Sound'PickupSounds.LinkAmmoPickup'
     DrawType=DT_StaticMesh
     StaticMesh=StaticMesh'WeaponStaticMesh.BioAmmoPickup'
     PrePivot=(Z=4.000000)
     Skins(1)=Shader'TFMedia.Disruptor.DisruptorGreenShader'
     CollisionHeight=8.250000
}
